Page 711 - The Most Fine of Print

11th Feb 2016, 6:00 AM
The Most Fine of Print
Average Rating: 4.67 (3 votes)
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Author Notes:

Newbiespud 11th Feb 2016, 6:00 AM edit delete
I'm a big fan of rewarding tangibles over quantities of gold, but that's mostly because I'm lazy. Economies are tough, man!

You may not care much about my gaming content, but I did make something very special and personal this week that I'd like to plug: A podcast-style postmortem for an abandoned Let's Play.


ANW 11th Feb 2016, 6:13 AM edit delete reply
People who read the Reader's Digest will recognize this name.
13 Things.
Basically, they are 13 things that a group of people wants you to know, but won't say it at loud.
Like hair stylist, teachers, realtors.
So, I'm thinking of creating a list.
13 things that the DM don't tell their players.
ANW 11th Feb 2016, 6:21 AM edit delete reply
1.Call ahead
I prefer to have everything in check before you come.
So when you're sick and don't check in with me, I'll be planning a 4 person game instead of a 3 person one.
If you tell me ahead of time, I can make up a better session then just at the last second. I can do it, but it wont be as great for your fellow players.
Winged Cat 11th Feb 2016, 11:50 AM edit delete reply
When I GM, that's one of the things I state quite clearly and openly, and I sometimes have to remind my players of.
venseyness 11th Feb 2016, 12:58 PM edit delete reply
2.Try to think creativley, but realistically.
Using part of the enivorment to take out an enemy is cool, and its even cooler when you delay your turn so that the two close combat guys can do something special together. I love handing out extra damage dice for being inventive, but please don't try to jump 10 feet in the air, or bring down a monolithic statue on the enemy by blowing out its legs with... a sword? Not only does it slow the game down, but it drags everyone out of their immersion, ESPECIALLY when you roll a 20 and I feel obliged to let it go through.
ANW 11th Feb 2016, 8:10 AM edit delete reply
Feel free to help.
Kaze Koichi 11th Feb 2016, 7:48 AM edit delete reply
They're not getting tickets and you don't need gold with your stable income. I'll say it's fair.
"Just" a ticket? Come on, I thought the whole mess is because it's THE ticket.
Plutoniarch 11th Feb 2016, 8:25 AM edit delete reply
heh. "stable income"
Mykin 11th Feb 2016, 8:07 AM edit delete reply
This was the kind of situation my cleric ran into a lot. Though in his case, his entire party was made up of people that wouldn't do anything unless they were getting paid or were told by someone higher up to go do it. It probably helped that my cleric didn't know what to do with the money he did get and thus was following the main quest out of a sincere desire to help out. By the end of it all, he ended up being the richest in the group by virtue of just not spending anything outside of getting bare essentials.
Mace Direwolf 11th Feb 2016, 1:26 PM edit delete reply
Mace Direwolf

With those kinds of mercenary attitudes being so seemingly common among PCs, you'd think more players would have them become legitimate mercenaries :P Y'know what ah'm sayin'?
Specter 11th Feb 2016, 2:36 PM edit delete reply
I remember playing with a party member like that before, and no one was really able to convince them to continue the adventure without some sort of guaranteed monetary value out of it.

I did eventually 'convince' them to come with me to an abandoned fort I knew about (owned was a more accurate term), and let them take however much they wanted. There were a few things I didn't tell about the fort, but they eventually agreed to help the party out for free (until they decided to find a way to kill me (didn't end well)).
aerion111 11th Feb 2016, 8:30 AM edit delete reply
Presumably, AJ, you're just a rotten bargainer who didn't realize how far they could push.
At least for this kind of thing.
Though I guess she might have intentionally shorted herself, as she couldn't risk them deciding 'nah, yaknow what? Not worth it' - she really needs the ticket.
Winged Cat 11th Feb 2016, 11:55 AM edit delete reply
And if she really needs to share these particular spoils, the rest of the group will likely contribute some.
j-eagle12212012 11th Feb 2016, 6:53 PM edit delete reply
It's always in hindsight that you realize you could have gotten more out of an NPC
Raxon 11th Feb 2016, 10:46 AM edit delete reply
Not only are they getting paid, she also promised her son to them.

Another one for Rarity's personal bachelor herd.
Winged Cat 11th Feb 2016, 11:56 AM edit delete reply
Wouldn't Cherry's children be a little young for that at this point? Unless you mean Rarity plans on husband husbandry.
jdb1984 11th Feb 2016, 12:46 PM edit delete reply
And how do you know she has a son? Or any kids at all?
Mace Direwolf 11th Feb 2016, 1:20 PM edit delete reply
Mace Direwolf

Mace Direwolf 11th Feb 2016, 1:11 PM edit delete reply
Mace Direwolf
(Ooh! I've always wanted to do this!)

Storytime, fillies and gentlecolts!

How's about tale of characters who tested the limits of their bargaining/trading skills or a story 'bout a bad bargainer?
MWS 11th Feb 2016, 1:25 PM edit delete reply
I once offered the entire party, including myself, into slavery as collateral for a loan.
Mace Direwolf 11th Feb 2016, 1:29 PM edit delete reply
Mace Direwolf
Whoa...Not sure if confident or suicidal...suicidal confidence? Was there no other conceivable to accomplish your goal (what was that, btw)? Still, even if yes, here's hopin' this plan was discussed by the party as a whole before-hand.
*imagines chaos ensuing* lol
Specter 11th Feb 2016, 2:46 PM edit delete reply
I challenged a pirate captain to a dual of three challenges. They win, I hand myself over along with everything I own (I am a noble). I win... "We'll talk about it".

Yeah, beyond me throwing my sack of gold overboard to show the captain I had no real care of winning/losing, I owned literally nothing (my companions are equals in my eyes, thus I don't own them, plus my character's family despised me, thus game me nothing).

I convinced the captain that the two of us should leave the final challenge (drinking between one of his and my 'champions') and talk for a bit. We talked about him a bit (killing marauder captain who let one of his men get their leg shot off, and purposely tried to kill another with poisoned ale). I eventually got word I won the last challenge. :)

He immediately went to say he'll transfer all of his prisoners to my ship, as per our agreement, then I reminded him of what I said I'd do if I won, and then shot him. Being technically correct, and surprising my DM with the fact I'm evil is great.
Norgarth 11th Feb 2016, 5:18 PM edit delete reply
That last line of AJ's reminds me of this scene from the old Streetfighter movie: