Page 739 - A Resounding Yeah

16th Apr 2016, 6:00 AM
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A Resounding Yeah
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 16th Apr 2016, 6:00 AM edit delete
Story Time? Uh... negative traits briefly becoming useful?

Man, there was a brief moment in time where I didn't have to come up with page titles and Author's Notes, and it's already gone.


Dragonflight 16th Apr 2016, 6:29 AM edit delete reply
Snrk. :)

The best time negative traits become useful, I've found, is when you run games which subvert all the usual behaviors.

For instance, I've run a Mirror Trek game a time or two. The game always starts with the PC's being crew on the worst Constitution-class starship in the Terran Empire. The ISS Clay Pigeon, captained by an arrogant and supremely overconfident Captain Styles. Yes, *that* Styles, who commanded the Excelsior in the Search for Spock.

Usually backstabbing, scheming, obsessive behavior is damped down in a game session because it usually leads to a TPK as they start turning on each other. But in this case, it's usually glorious, as they all come up with ways to ace Captain Styles and his command crew so they can take the starship. Twice now, their assassination attempts all happened at the same time, leading poor Captain Styles to die about five different ways in a ten minute period. The most awesome ended with him duct-taped to the bridge chair, which had been vented to space after the munition he'd sat on exploded, and was used by the PC's as a demonstration piece when they wanted to drive home to other ships just how evil they really were.
Digo Dragon 16th Apr 2016, 6:38 AM edit delete reply
Digo Dragon
Playing as the Great and Powerful Trixie, the party found her bombastic boasting ego to be very useful for being a complete and utter distraction. Trixie loves attention, and she could get an audience paying attention to her so thoroughly that the rest of the party could fail stealth checks and still successfully sneak by the crowd.

Also, being a non-humanoid shape was an occasional asset. Trixie is a pony in a human world. She was a small pony (MLP pony sizes are smaller than real world equivalents), but it still was work getting her to fit in things like restaurant booths, cars, armor, etc. because quadruped shapes are not commonly taken into account. However, the game rules took into account that quadrupeds can carry/pull more weight than humans, and this was useful when we needed to haul heavy equipment or bodies from point A to point B.

Not that Trixie enjoyed being a beast of burden. At all. :3
Masterweaver 16th Apr 2016, 6:43 AM edit delete reply
I've actually encountered a minor mechanic in a system that does have negative traits turn positive as part of character development.

The system is Hc Svnt Dracones--sci-fi far future where earth nuked itself and the only survivors are genetically altered anthros from mars--and the mechanic is from the extended core, called Compulsion. Basically, you start out with a compulsion that you have to roll to resist--but if you put a point in one of the stats (which basically represents the strength of spirit) when you advance, you get to invert the compulsion and get a unique benefit.

As for an actual story... well, there was that one time Javolt played up his crazy donkeyness to hide the fact he was trying to unravel a society-wide magical mind control.
Ponikon 19th Apr 2016, 8:49 AM edit delete reply
Only space furries could come up with something like this.
Raxon 16th Apr 2016, 6:55 AM edit delete reply
Greed gives you a bonus to quickly gathering gold and jewels before the dragon returns.
Venseyness 16th Apr 2016, 7:20 AM edit delete reply